3D FPS Survival Horror Video Game, Unreal Engine 5
Audio Programmer and Build Engineer
- Integrated Wwise Spatial Audio, leveraging object-based surround sound, geometry-informed reflections, and room-driven reverberation, to craft an immersive audio environment and enhance sound localization.
- Modeled player emotions using the PAD dimensional model, ensuring dynamic game experiences that adapt to player feelings, customizable by narrative designers for emotional engagement.
- Created generative background music using MetaSounds, tailored to the player’s evolving emotional state, contributing to a more personalized experience.
- Collaborated in a 3-person audio team and a 4-person programming team to achieve technical audio goals.